Draft
New to NASCAR 25? Learn how Draft works, when to side draft or bump, and simple 60‑second steps to gain free speed, avoid overheating, and make safer passes.
Updated June 17, 2025
You’re getting stuck in the pack, losing runs, or overheating on the straights. The fix is learning the Draft: how to tuck in, build a run, and pass without wrecking your lap. This guide gives you the quick win, then the deeper how-to so you can race smarter today.
Quick answer
Draft is riding close behind another car to reduce your air resistance. You go faster with less throttle, build a “run,” then pull out to pass. Side drafting is brushing their rear quarter-panel to slow them and speed your pass. Bump drafting (a light push) is for straights at superspeedways only—never in the corner.
Do this now (60 seconds)
- On a superspeedway (Daytona/Talladega), tuck in 0.5–1.0 car length behind a car on the straight.
- Offset your nose a third of a lane so you get air to the radiator; watch water temps.
- When you feel a speed build (rpm rising, closing rate), swing out cleanly to the lane with momentum.
- If you’re door-to-door, touch their rear quarter for a second (side draft), then clear and move up.
- Never bump in the turn. If you bump on a straight, lift slightly before the corner to avoid sending them around.
What Draft means in NASCAR 25
- Draft (slipstream): The car ahead punches a hole in the air. Tuck in behind to cut drag and gain “free speed.”
- Side draft: Running inches from the opponent’s rear quarter-panel steals their side air, slowing them and giving you a burst.
- Bump draft: A small tap to the rear bumper to push both cars faster. Use on straights at tracks where the pack stays wide open (superspeedways). Why it matters: Drafting improves straightaway speed, saves fuel/tires, and creates passing opportunities. Used poorly, it overheats your engine, makes you loose or tight, or triggers cautions.
Jargon:
- Tight/push: Car resists turning; it wants to go straight.
- Loose: Rear steps out; car over-rotates.
- Aero push: Loss of front downforce when following closely, causing tight handling.
- Tire falloff: Lap times get slower as tires wear.
Symptoms → likely causes → fixes (beginner-focused)
Can’t catch cars on straights
- Cause: Too far to get a tow; not centered in wake.
- Fix: Close to 0.2–0.5s gap; sit 0.5–1.0 car length back, slight nose offset.
Engine temps climbing/overheating
- Cause: Nose fully sealed to their bumper; no clean air to radiator.
- Fix: Offset a third of a lane; pop out briefly to cool; lift a tick.
Car gets loose when tapping another car
- Cause: Bumping in a corner or off-center contact.
- Fix: Bump only on straights; square the hit to the center of their bumper; lift before turn-in.
Side-by-side but can’t complete a pass
- Cause: Staying in clean air; not disrupting their aero.
- Fix: Brief side draft at their rear quarter, then pull up to clear.
AI freight-trains past you after a pass
- Cause: You moved up too soon and lost momentum; left without a partner.
- Fix: Finish the pass before changing lanes; block the lane with the bigger run.
Car feels tight when following closely
- Cause: Aero push in traffic.
- Fix: Enter a tick higher or lift early; re-cut to the bottom on exit to keep your run.
Can’t hold a steady line in the pack
- Cause: Controller sensitivity too high; no assists.
- Fix: Reduce steering sensitivity or add a small deadzone; enable stability assist if available.
Step-by-step: How to do it
- Set up helpful assists (optional but recommended)
- Likely path: Main Menu → Options/Settings → Gameplay or Assists.
- Look for stability/steering assists and HUD options. If there’s a Draft Indicator or proximity arrows, turn them on.
- What you should see: Smoother car control and better awareness of nearby cars.
- Common gotcha: Don’t max out assists if you’re already smooth—too much can mute your runs.
- Learn the clean slipstream
- On a superspeedway, settle mid-pack. Aim to sit 0.5–1.0 car length behind a stable car on the straight.
- Keep your nose offset slightly to the outside or inside to feed the radiator.
- Feel it working: RPM climbs with less throttle; the gap shrinks steadily.
- Time the slingshot
- Build a run, then commit: Turn smoothly into the open lane; don’t hesitate mid-move.
- If the run stalls, side draft briefly at their rear quarter to finish the pass.
- Feel it working: You clear before corner entry and can return to the lane with momentum.
- Use side draft sparingly
- Place your right-front near their left-rear (or vice versa) with inches of space.
- Count “one-one-thousand” and then move up to avoid dragging both of you down for too long.
- Common gotcha: Staying latched too long kills your own speed.
- Safe bump drafting (superspeedways only)
- Square your bumper to theirs on the straight; no angle, no turn-in.
- Light tap, lift a tick, and re-center before the corner.
- Common gotcha: Any push while steering can hook the car ahead into a spin.
Beginner settings & assists (recommended)
- Beginner:
- Stability/traction assist: On or Medium for steadiness in the pack.
- Steering sensitivity: Slightly lower; add a small deadzone to prevent overcorrections.
- Damage: Reduced/off while learning bump and side drafts.
- Visual/HUD aids: Enable proximity/drafting indicators if available.
- Intermediate:
- Stability assist: Low; learn to manage small slides.
- Damage: Standard/realistic; respect light contact.
- Consider slightly higher AI to learn pack timing.
- Advanced:
- Assists: Minimal/off.
- Damage and flags: Realistic.
- Fine-tune inputs and practice multi-car bump-draft timing.
Note: If NASCAR 25’s menus use different labels, look for “Assists,” “Gameplay,” “HUD,” “Difficulty,” and “Damage.”
Practice drill (10 minutes)
- Track: A superspeedway (Daytona or Talladega) in a Solo/Quick Race with AI.
- Drill:
- Laps 1–3: Follow a single car, holding 0.5–1.0 car length on straights. Keep temps in the safe range.
- Laps 4–6: Practice one clean slingshot per lap—build run, pass, return to lane.
- Laps 7–10: Execute two side drafts total—brief touch at their rear quarter, then clear.
- Focus: Smooth wheel input, short side drafts, zero bumps in turns.
- Success looks like: +3 to +6 mph closing runs; clean passes before corner entry; no overheating warnings.
- Avoid: Bumping in the tri-oval or turns; it’s the easiest way to wreck.
Common beginner mistakes (and the fix)
Glued to the bumper centerline
- Why: You think closer is always better.
- Fix: Offset the nose for cooling; leave a small safety gap.
Passing without a run
- Why: You pull out too early and hit a wall of air.
- Fix: Wait for the speed build; commit only when you’re gaining.
Side drafting forever
- Why: You heard it helps, so you stay there.
- Fix: Use it as a burst. Brush, then clear.
Bumping on corner entry
- Why: You carried a push too long.
- Fix: Lift before turn-in; never bump while steering.
Late blocks
- Why: Reacting to runs at the last second.
- Fix: Choose a lane early; one move, be predictable.
Staring at the car ahead
- Why: Tunnel vision in the draft.
- Fix: Scan mirrors and spotter; plan your lane two seconds ahead.
Overheating when leading
- Why: High tape/aero or no airflow.
- Fix: If setup options exist, reduce tape slightly; otherwise lift a tick and run a touch higher to find air.
FAQs
How close do I need to be to get the Draft? Aim for 0.5–1.0 car length on the straight. You’ll feel it when RPM rises without extra throttle and your delta closes.
What’s the difference between slipstream, side draft, and bump draft? Slipstream reduces your drag behind a car. Side draft steals side air at their rear quarter to slow them briefly. Bump draft is a light push on straights to speed both cars.
Is bump drafting allowed in NASCAR 25? If damage/flags are on, risky bumps can cause spins or penalties depending on settings. Keep bumps straight, light, and only on superspeedway straights.
Why does my car get tight behind another car? That’s aero push—your front loses downforce. Enter a tick higher or lift slightly, then arc down to the bottom on exit to keep your momentum.
Best tracks to practice Draft? Superspeedways like Daytona and Talladega are ideal. For lighter drafting practice with more handling, try intermediate ovals.
Do setups affect Draft? In most NASCAR titles, radiator tape/aero balance and gearing can influence temps and runs. If NASCAR 25 exposes these, use conservative tape while learning and watch temps.
Can I draft with AI teammates? Many NASCAR games let AI stick with you if you’re predictable and smooth. Hold your lane, avoid erratic lifts, and they’ll often push or follow.
How much speed do I gain in the Draft? Expect a few mph in the wake and +3 to +6 mph during a well-timed slingshot on superspeedways, depending on the pack and line.
Next steps
Draft is free speed if you’re smooth, patient, and predictable. Master the follow, the slingshot, a quick side draft, and safe bumps on straights.
Next, jump into a short superspeedway race, practice three clean passes, and keep temps under control. Then try tighter packs with higher AI.
Related articles:
- Pack Racing Basics: Lines, Lanes, and Runs
- Side Draft vs. Bump Draft: When to Use Each
- Beginner Assists and HUD Setup for NASCAR 25
- Avoiding Aero Push: Corner Entries in Traffic
- AI Difficulty: Finding the Sweet Spot for Learning
