Explaining The Skill Point And Perk System
Learn how skill points and perks work in NASCAR 25, what to spend first, and how to avoid common beginner mistakes with this clear, step‑by‑step guide.
Updated November 3, 2025
If you’re new to NASCAR 25, the skill point and perk system can feel like a messy upgrade screen that never really explains itself. You just want to know: what should I unlock first, and how do I get faster without wasting points? This guide walks you through explaining the skill point and perk system in simple terms, so you can make smart choices from your very first races.
In plain terms: skill points are your upgrade currency, and perks are the bonuses you unlock with them. You earn points by racing, then spend them in a “skills,” “upgrades,” or “perks” style menu to boost your driver, team, or car in specific ways like better tire wear, more stable handling, or higher payouts.
Quick answer
In NASCAR 25, you’ll typically earn skill points by completing races, challenges, or career milestones. You then spend those points in a skill tree or perk screen to unlock bonuses that improve your pace, consistency, race rewards, or car handling.
For beginners, your first priority should be perks that make the car easier to drive and more forgiving—things like tire wear, stability, and consistency—before you chase pure speed. Treat each perk like tuning your “driver stats” and “team efficiency,” and build them in a balanced way, not all in one extreme.
Do this now (60 seconds)
- Open Career or My Driver mode and look for a menu labeled something like “Skills,” “Perks,” “R&D,” “Progression,” or “Upgrades.”
- Highlight each unlockable perk and read its description—tag them mentally as Control, Speed, Durability, or Earnings.
- Spend your next few points on Control/Durability style perks first (tire wear, stability, consistency), especially if you’re still learning to keep the car off the wall.
- If there’s a way to preview or refund/respec points, note where it is so you can adjust later as you improve.
- Run a short race or practice after changing perks and notice: Is the car easier to keep on line? Are you making fewer mistakes?
What this means in NASCAR 25
In most modern NASCAR-style games, the skill point and perk system is essentially a long-term progression layer:
Skill Points
These are earned by racing—finishing events, hitting objectives, winning, or completing seasons. Think of them as XP you can spend.Perks
Perks are individual bonuses you unlock with those points. They might affect:- Your driver (more consistent lap times, less penalty from small mistakes)
- Your team (faster pit stops, better payouts, more fan/contract bonuses)
- Your car behavior (tire wear, stability, drafting efficiency)
Why it matters:
- Speed: Some perks give raw performance—better acceleration, top speed, or aero efficiency (how the car cuts through the air).
- Consistency: Others keep lap times closer together. This prevents “falling off” badly on long runs.
- Safety: Perks that improve stability help you avoid spins, wall contact, and cautions (yellow-flag race interruptions after incidents).
- Progression: Earnings or reputation perks help you unlock better equipment, modes, or contracts faster.
- Enjoyment: A more forgiving car and better rewards reduce frustration and let you focus on racing, not just surviving.
Key jargon you might see:
- Tight / Push: Car doesn’t want to turn; it goes up the track toward the wall.
- Loose: Rear wants to step out; car feels like it’s trying to spin.
- Draft: The air pocket behind another car that lets you go faster with less drag.
- Aero: Aerodynamics—how the car moves through the air, which affects speed and stability.
- Tire Falloff: How much slower you get as tires wear over a run. Good tire perks reduce this.
Symptoms → likely causes → fixes (beginner-focused)
Use this as a quick troubleshooting map for your perks and skill point choices.
Handling & consistency
Symptom: “I keep spinning out of the corner exit.”
- Likely cause: Car is too loose and you have few/no stability or tire-related perks.
- Fix: Prioritize perks that mention stability, traction, corner exit, or tire grip. Use higher driving assists until you’re consistent.
Symptom: “My car plows straight up the track; it won’t turn.”
- Likely cause: Car is too tight; also, you may be missing perks that help with entry/rotation or mid-corner grip.
- Fix: Look for perks that help with cornering, turn-in, or front tire performance; reduce steering assists slightly once you feel in control.
Symptom: “I start fast, then I’m terrible after 10–15 laps.”
- Likely cause: Tire falloff and maybe fuel or long-run consistency perks are missing. You’re good on new tires, weak on worn ones.
- Fix: Prioritize tire wear, long-run, or consistency perks before raw speed.
Race results & earnings
Symptom: “I race a lot but don’t feel like I’m progressing or earning much.”
- Likely cause: All your points are in handling/speed; very few in payout, fan, or reputation perks.
- Fix: Add a few perks that mention money, sponsors, fans, or reputation so each race pays off more.
Symptom: “I lose 4–6 spots in the pits every time.”
- Likely cause: No perks affecting pit crew speed or team efficiency.
- Fix: Unlock perks that specifically mention pit stops, crew, or team performance if they exist in your tree.
Difficulty vs. skill level
- Symptom: “Even with good perks, I’m way off the pace and crashing a lot.”
- Likely cause: Difficulty and assists are set too hard for your current experience. Perks can’t fully override that.
- Fix: Lower AI difficulty a step and increase driving assists; then build perks around control and consistency.
Step-by-step: How to do it
Menu names can change between versions, so use this as a pattern and look for similar words in your NASCAR 25 menus.
1. Find the skill / perk screen
- From the main menu, go into your main single-player progression mode, usually something like “Career,” “My Driver,” or “My Team.”
- Look for a tab or sub-menu labeled with terms like:
- Skills / Skill Tree / Driver Skills
- Perks / Perk Grid
- R&D / Progression / Upgrades / Development
- Open that menu. You should see:
- A total skill point counter (how many you have to spend)
- A grid or tree of icons, often grey/locked until you unlock them
What you should see/feel: A clear list or tree of unlockable bonuses with short descriptions.
2. Read perks and group them in your head
- Move your cursor over each perk and read its description fully.
- Mentally tag each perk as:
- Control – stability, traction, consistency, handling, corner entry/exit
- Speed – acceleration, top speed, power, aero
- Durability – tire wear, engine wear, damage tolerance
- Earnings/Team – payouts, fans, sponsors, pit crew, reputation
- Note any prerequisites shown by arrows or lines in the tree (you often must unlock earlier nodes first).
Common gotcha: Don’t unlock a perk just because it’s closest to your cursor. Make sure the effect actually solves a problem you’re having on track.
3. Spend your first points (smart priorities)
- If you’re new or struggling to control the car, spend your first points on Control and Durability:
- Anything that mentions stability or reducing spins
- Perks about tire wear or long runs
- If you can run clean laps but lack results, spend some on Earnings/Team:
- Better race payouts or sponsor rewards
- Faster pit stops
- Only after that, add Speed perks:
- Acceleration/top-speed improvements help most once you can keep the car on track already.
What you should notice: Races feel calmer and more predictable. You make fewer “I just lost it” mistakes.
4. Test and adjust
- After changing perks, run:
- A short race (5–10%)
- Or a practice session with several laps in a row
- Pay attention to:
- Are you spinning or pushing less?
- Does the car feel more stable on worn tires?
- Are your lap times more consistent (within a few tenths of a second)?
- If your new perks don’t help with your main problem, consider:
- Shifting to a different branch of the tree
- Or, if the game allows it, using any respec/reset option to reassign points
Common gotcha: Don’t judge a long-run or tire perk after just 2–3 laps. It shows its value over 10+ laps, especially at higher tire wear.
Beginner settings & assists (recommended)
Perks work best when they match your assists and difficulty. Here’s a simple tiered approach.
Beginner
Use this if you’re still learning NASCAR oval racing:
- Driving line on, at least for corners.
- Braking/ABS assists on (if available).
- Traction/stability control high.
- AI difficulty lower than default until you can run clean laps.
- Perk focus:
- Control first (stability, traction, cornering)
- Durability second (tire wear, long runs)
- Minimal early investment in Speed perks
Intermediate
When you can run 10–15 clean laps without major mistakes:
- Driving line corners only or off on familiar tracks.
- Traction/stability control medium.
- AI difficulty near default.
- Perk focus:
- Mix of Control + Speed
- Add some Earnings/Team perks so progress speeds up
Advanced
When you’re consistent and want maximum pace:
- Assists mostly off or low.
- AI difficulty above default or as high as you can race competitively.
- Perk focus:
- Speed and Team/Earnings, with just enough Durability to survive long races
- Fine-tune perks to match your driving style (looser car vs. tighter, aggressive vs. smooth)
Practice drill (10 minutes)
Goal: Feel the impact of control and tire-related perks, not just guess.
- Pick a 1.5-mile intermediate oval if available (these tracks exaggerate tire wear and balance issues).
- Run a 10-lap practice with your current perks:
- Focus on driving smooth, consistent lines.
- Note if the car feels too tight or too loose and how quickly tires fall off.
- Return to the skill/perk menu and:
- Add or swap a perk that helps your main problem (stability, tire wear, cornering).
- Run the same track and distance again:
- Compare how the car behaves mid-corner and on exit after laps 5–10.
- Success looks like:
- You feel more in control at the same difficulty.
- Lap times are closer together, especially late in the run.
Mistake to avoid: Don’t change perks and assists and setup all at once. Change perks only for this drill so you can clearly feel what they do.
Common beginner mistakes (and the fix)
Spending everything on speed perks right away
- Looks like: Fast for 2–3 laps, then sliding everywhere, hitting the wall, or spinning.
- Why: Raw speed without control multiplies your mistakes.
- Fix: Shift first few points into stability and tire wear, then layer speed on top.
Ignoring perk descriptions
- Looks like: Unlocking random icons with no idea what they change.
- Why: Rushing through menus to “just get back to racing.”
- Fix: Take 5–10 seconds per perk to read what it affects; only buy perks that solve a problem you notice.
Overloading one branch of the skill tree
- Looks like: Maxed engine speed perks but constantly losing spots in pits or on long runs.
- Why: Perks feel exciting in one area, so you neglect others.
- Fix: Aim for a balanced build: some Control, some Durability, some Speed, some Earnings/Team.
Never revisiting perks as you improve
- Looks like: Still using heavy-stability perks long after you’ve become consistent.
- Why: Set-and-forget mindset.
- Fix: Every few in-game races or after a season, review perks and shift some from forgiveness to performance.
Blaming perks when difficulty is simply too high
- Looks like: You’ve added stability perks but still can’t keep the car off the wall at a hard difficulty.
- Why: Trying to fix a difficulty problem with upgrades alone.
- Fix: Lower AI and increase assists to a manageable level; then perks will make progress feel smoother.
Not realizing some perks are long-term gains
- Looks like: Dismissing reputation/earnings perks because they “don’t make the car faster.”
- Why: Only thinking in terms of lap time, not progression.
- Fix: Invest some points in payout/fans/sponsors so you unlock better equipment and options sooner.
FAQs
How do I earn skill points fast in NASCAR 25?
Most NASCAR-style games award more skill points for completing full races, meeting objectives, and finishing higher in the field. To speed this up, run race lengths you can finish consistently, lower difficulty if needed, and avoid DNFs (did not finish) from crashes or quits. If NASCAR 25 has challenges or career goals, prioritize them—they often grant bonus points.
What should I spend my first skill points on in NASCAR 25?
Start with perks that make the car easier and more predictable to drive: stability, traction, and tire wear. This reduces spins, wall hits, and late-run drop-off, which will do more for your race results than a small top-speed boost early on. Once you’re finishing cleanly, mix in earnings/team perks and then speed perks.
Can I respec or reset my skill points in NASCAR 25?
If NASCAR 25 follows recent racing game trends, there may be an option in the same skill/perk menu or a nearby “Manage Points / Reset / Respec” option. Look for buttons or prompts mentioning “reset,” “refund,” or “reassign.” If it exists, use it when your driving has improved and you want to move points from beginner-friendly control perks into higher-performance perks.
Do perks affect every mode or just career?
In many titles, perks apply primarily to career / progression-based modes and may not affect quick race or online the same way. In NASCAR 25, check the small text or legend on the perk screen; it may say whether perks are career-only or global. As a safe assumption, treat perks as most important for your main career or long-term progression mode.
Why am I still slow even after unlocking several perks?
Perks are bonus modifiers, not magic. If your driving line, throttle control, and racecraft (passing, drafting, pit entry) are weak, perks can only help so much. Slow down your inputs, use higher assists, practice consistent laps, and invest in control/tire perks. Once you’re clean and consistent, you’ll feel your perks pay off more.
Are earnings or sponsor perks worth it early on?
Yes—if NASCAR 25 uses money, reputation, or fans to unlock better gear, cars, or options, a few early earnings/sponsor perks can snowball your progression. Don’t sink all your points there, but sprinkling in some economic perks alongside control perks helps you reach better equipment sooner.
Next steps
Skill points and perks in NASCAR 25 are your long-term tuning tool for both your driver and your team. Focus first on control and consistency, then layer in speed and earnings as you gain confidence and results.
Next, go into your skill/perk menu, read your current options, and make one deliberate change aimed at fixing the main problem you feel on track. Then run a short test session and see what changed.
Related articles (suggested topics):
- “Beginner Racing Line and Throttle Control in NASCAR 25”
- “Recommended Difficulty and Assist Settings for New NASCAR 25 Players”
- “How to Run Long Green-Flag Runs Without Spinning in NASCAR 25”
- “Drafting and Passing Basics for NASCAR 25 Ovals”
- “Pit Strategy 101: Tires, Fuel, and Cautions in NASCAR 25”
Suggested images
- Suggested image: Screenshot of the skill/perk tree with several categories highlighted (Control, Speed, Durability, Earnings).
- Suggested image: Side-by-side comparison of a pre-perk and post-perk race result screen, showing improved consistency.
- Suggested image: Tooltip zoom-in on a stability or tire wear perk, with key phrases called out.
- Suggested image: Simple diagram showing balanced build vs. speed-only build with pros/cons listed.
